We're hiring!
webmaster — Wed, 23 Jul 2008 - 11:58pm
We're looking for an Engine Programmer to help us with our game framework and engine. It's a flexible framework that's specially designed for fast iterative prototyping with a plug-in architecture as well as support for game logic scripting. Check out the job opening now.
Updates and Dino eggs
webmaster — Fri, 4 Jul 2008 - 1:10am

Wow, it's been a really busy time for us this past few months!
We got a great kickstart on our new game concept and things are rolling quickly. We are wrapping up the 1st (or 2nd, who's counting?) phase on our technology and doing more gameplay now. We're counting on this fancy tech stuff to help us prototype all our amazing(ly) crazy game ideas much faster in the future. We'll be churning out game prototypes faster than MachGoGoGo! You've been warned.
And if you're the kind that sniffs under slightly displaced, deviant rocks looking for the Great Secrets of the Cabal, you may have heard that we are currently being secretly incubated (yes, like a warm huggable dinosaur egg!) at Ngee Ann Polytechnic's School of InfoComm Technology. They've been really generous so we are really grateful to them for giving us the opportunity to focus on creating our first baby. Awwww...
Our sister studio, Big Bad Robots, has been helping us with this game, while spit-polishing and boot-waxin' Honor and Money, their upcoming Western-comic-inspired action shooter game for PC. Check it out!
Ok! That's enough excitement for now. Thanks for checking in, and we'll have more for you soon!
Danien
Cabal's New Art Team
webmaster — Tue, 1 Apr 2008 - 9:52pm
Due to rising labour costs in Singapore, we have been looking for talented artists all over the world and are proud to announce our new crack team of artists from the beautiful country of Thailand. Check out one of our artists in action!
You can call us ele-fans!
Thanks to our buddy Jason from Massive Black and ConceptArt.org for the heads-up! Check them out if you want some great art work done.
